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Re-render @Video 1 as a photorealistic underwater scene while treating the original video as an immutable motion and camera template. REFERENCE PRIORITY: @Video 1 is the absolute master reference for the entire animation, including the character’s exact body poses, limb movement, trajectory, direction, speed, acceleration, pauses, scale, screen position, depth changes, portal interactions, portal timing, cuts, framing and total duration. @Image 1 controls only the scuba diver’s appearance and the complete photorealistic underwater art direction: diving suit, helmet, mask, oxygen tank, hoses, fins, shark, tropical fish, jellyfish, coral reef, aquatic plants, water color, bubbles, particles, caustics and lighting. Do not transfer the white mannequin, gray blockout environment, flat materials or unfinished visual style from @Video 1 . ABSOLUTE LOCKED-CAMERA RULE: The camera must remain completely static and locked in the exact original position from @Video 1 for the entire video Treat every frame of @Video 1 as a fixed screen-space coordinate template. Preserve the exact field of view, lens perspective, horizon, vanishing point, framing, camera height, camera angle, portal positions and composition. Do not add any camera movement under any circumstance. No pan. No tilt. No zoom. No dolly-in or dolly-out. No truck or lateral movement. No pedestal movement. No orbit. No crane. No handheld movement. No camera shake. No reframing. No automatic subject tracking. No recentering of the diver. No artificial parallax caused by camera movement. No lens change. No focus breathing. No additional cuts or transitions. If the character moves toward an edge of the frame in @Video 1 , allow the diver to move toward that same edge. Never move the camera to follow him. If the character changes size or position, reproduce that change through the character animation only, not through camera motion. CHARACTER MOTION TRANSFER: Replace the white blockout mannequin with the scuba diver from @Image 1 . Transfer the original character animation from @Video 1 exactly. Match every body pose, arm position, leg position, torso rotation, orientation, movement arc, direction, velocity, acceleration, pause, scale change and screen-space trajectory. The diver must enter and exit the portals at precisely the same moments and at the same positions as the blockout character. Preserve the original portal timing and choreography frame by frame. Do not redesign, enhance or reinterpret the character’s main movement. Do not add swimming strokes, turns, flips, gestures or actions that are absent from @Video 1 . Add only physically secondary underwater motion to the diver’s equipment: - Fins bend and trail slightly behind the leg movement. - Hoses lag naturally behind changes in direction. - Loose suit material responds subtly to water resistance. - Small bubbles escape from the regulator - Equipment straps react with restrained underwater drag. These secondary motions must never change the original pose, trajectory, timing, silhouette, scale or screen position. The diver must not remain centered unless the character is centered in @Video 1 . Preserve the exact original composition at every moment. INDEPENDENT ENVIRONMENTAL ANIMATION: Add intense, continuous underwater ecosystem activity, but all environmental movement must occur inside the completely locked frame. Environmental activity must never motivate or produce camera movement. Every visible fish, without exception, must swim actively throughout the clip. No fish may appear suspended, static, frozen or decorative. Foreground fish swim rapidly across the locked frame in both directions. Some pass close to the lens, briefly creating natural foreground occlusion, but the camera does not react or refocus dramatically. They flap their fins strongly, turn their bodies, accelerate and follow clear continuous trajectories before exiting the frame. Midground schools continuously swirl, expand, contract, split, regroup and change direction around the diver. Each school follows coherent collective movement while individual fish maintain visible fin propulsion and body rotation. Background schools stream laterally across the reef in large coordinated waves. Their movement is slower because of distance, creating environmental depth without changing the camera position. Fish must enter from outside the frame, cross visible portions of the environment and exit naturally. Avoid fish hovering in place or repeating short mechanical loops. When the diver approaches nearby fish, they react immediately. Fish closest to the diver scatter rapidly away from his path, curve around his body and regroup after he passes. Preserve the diver’s original animation; only the fish respond to him. Create several distinct waves of fish moving at different depths: - Fast foreground fish crossing close to the lens. - Active midground schools circulating around the diver. - Large background schools flowing across the reef. This layered movement must create strong depth and visual activity entirely through object motion, never through camera motion. The shark swims continuously in a wide, powerful arc behind and around the diver. Its tail propels the body visibly, the torso bends naturally, and the shark rotates as it changes direction. The shark must follow a continuous path and must not remain suspended. It must not collide with the diver, portals, reef or other animals. Jellyfish pulse strongly and continuously. Their bells compress and expand while their tentacles trail behind them. They rise gradually and drift sideways with the current. Every visible strand of seaweed and algae must move continuously. Vegetation bends, waves and twists under a strong underwater current. Soft corals undulate. Coral polyps move subtly. Aquatic plants sweep from side to side. No plant or algae cluster may remain completely static. Loose sand and fine sediment roll across the seabed. Small debris follows the current. Dense bubble columns rise quickly from several areas of the environment. Individual bubbles expand slightly as they ascend. Suspended underwater particles stream diagonally across the locked frame. Light rays fluctuate gently. Moving caustic patterns travel continuously across the diver’s suit, shark, fish, coral, rocks and seabed. Use one coherent underwater current affecting fish, bubbles, particles, algae, jellyfish and loose equipment. Different objects should respond according to their mass and depth, creating believable physical variation. PORTALS: Preserve the exact number, screen position, size, activation timing and visual timing of every portal from @Video 1 . The portals may receive subtle underwater energy, refraction, bubbles and displaced particles, but their geometry and timing must remain identical to the reference. Portal energy must not shake, pull, zoom or move the camera. Only nearby particles, bubbles, algae and fish may react to the portal’s energy. VISUAL PRIORITY: The diver and portals must remain readable against the active ecosystem. Fish may briefly cross in front of the diver, but they must not obscure the character for extended periods. Maintain the same empty and occupied screen areas as @Video 1 . Do not reposition the diver or portals to improve the new composition. Adapt the reef, fish and underwater scenery around the fixed animation template. STRICT EXCLUSIONS: No camera movement. No subject-following camera. No automatic reframing. No zooming during portal events. No added camera parallax. No altered character poses. No modified trajectory. No speed changes. No timing changes. No scale changes beyond those present in @Video1. No new character actions. No static fish. No frozen schools. No motionless shark. No suspended jellyfish. No motionless algae or aquatic plants. No duplicated creatures. No sudden animal appearances. No collisions. No warped fish anatomy. No deformed diver equipment. No gray blockout surfaces. No white mannequin. No unfinished materials. No new cuts. No text, captions, logos or watermarks. FINAL CAMERA REMINDER: The camera is a fixed surveillance-style viewpoint mounted in one position. It observes the action but never participates in it. All energy comes from the character animation copied from @Video 1 and from independent movement inside the underwater ecosystem. The camera remains perfectly motionless from the first frame to the last frame. Sound: powerful continuous underwater current, dense rising bubbles, rapid fish movement, swaying vegetation, distant shark movement and subtle portal energy. Preserve audio synchronization with the portal timing. No dialogue and no music.

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DREAMINA SEEDANCE 2.5

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